Keep moving."ĭamon Baird: "What? What’d I say? Im s… I’m sure… there… there’s some nice Stranded… maybe." There’s a camp up ahead."ĭamon Baird: "So… what? You hang out with Stranded?"ĭominic Santiago: "I don’t "hang out", dickwad. You know one of these Stranded guys?"ĭominic Santiago: "Yup. It’s a piece of crap Junker, but it runs."ĭamon Baird: "What. Now if you’ve got a plan, let’s hear it."ĭominic Santiago: "I know somebody who lives out here. Marcus Fenix: "I think you’re bat-shit crazy, that’s what I think."ĭominic Santiago: "Like two assholes on their first date."Īugustus Cole: "Which one of you freaks is next?"Īugustus Cole: "We gotta get out of here. These guys are almost as big as you, Cole."ĭamon Baird: "Yeah. See if you can find another way into the building."ĭamon Baird: "Damn. You been out here before, huh?"ĭominic Santiago: "Yeah, a couple of times." You two take right."Īugustus Cole: "Sounds good. But be advised, you’ve got enemy units moving to your location. Stroud (COM): "The Imulsion factory is ten clicks ahead. Plan!"ĭominic Santiago: "Just wait and see, asshole." This part has a notable difference to Act 1 with the battles becoming more intense and exhilarating with the added threat of the Boomer, and the unexpected appearances of the occasional Sniper.ĭamon Baird: "Plan? What plan? You don’t have a plan. It is recommended that inexperienced players take the Right path, as they do not then come into direct contact with the first Boomers of the game. The left path - the low route, or the right path - the high. In this part, the player once again can choose one of two paths to take. It is also the location of the thirteenth COG Tag in the game. Tick Tick Boom is the first part of Act 2: Nightfall, and it sees the player first encounter the Boomer and the Boomshot as a wieldable weapon. Longshot Sniper Rifle (You might or might not get it here, depends on if the Sniper dropped it out the window as he was killed).
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